以虚拟战场仿真系统为应用背景,针对其中大量地面物体碰撞检测过程的需求,分析了对物体包围盒进行空间划分的必要性,并通过实验比较了两种对物体包围盒的空间划分方法在运算效率上的优劣。
This paper sets on the background of virtual battlefield system application, aims at the requirement of the collision detection process, analyzed the necessity of the space division for the bounding-boxes of objects. And this paper compared two space dividing methods for the bounding-boxes of objects in computing efficiency.