主要对近些年来在三维几何模型数字水印研究方面的算法进行了总结.首先给出了三维几何模型数字水印的一些基本概念,进而对三维水印在空域和变换域的典型算法进行了介绍,最后对三维几何模型的难点和发展前景进行了总结和展望.
The recent arithmetic of watermarking of 3D models is summarized here. First, Some basic conceptions of watermarking of 3D models are introduced,then the typical arithmetic of space field and transform field are given. At last the diffculties of watermarking of 3D models are concluded and its applied fields and prospect.