以游戏设计中声效的运用为研究重点,在游戏设计的发展历史上,对游戏中的声效进行分类,并结合游戏过程中的用户体验与心理需求,对游戏中声效设计的作用进行详细分析,提出在游戏设计中,声音以一种自然的交互方式,对用户进行隐式引导与反馈,从“所见即所得”到“所用即所见”,在影响用户的交互体验中扮演着重要的角色,是多感知体验中不可缺少的重要元素。
Focus on the application of sound effects in game design, it summarized the history of game design, and classified the sound effects and discussed the function and effects on users. It came to the conclusion that sound effects provided navigation and guidance for game play, the sound effects also gave the play feedback in a more natural and implicit way, from "Affordance" to "Tacit Knowledge" and played an important role in user interaction experience.