为提高场景分辨率,文章探讨了基于普通PC机群的多通道视景仿真中的三维场景分割技术,给出了基于OpenGL的实现方法,并对该方法进行了测试和结果分析,实验结果表明,本文算法是完全可行的。
To increase the resolving power of the scene, the paper explores techniques of division of three-dimensional in multi-channel visual simulation system based on general PC cluster, and particularly gives the method based on OpenGL, and at last, examines the method with a test and the result was analyzed. The experimental results show that the algorithm proposed is correct.