从分析进化计算的起源入手,总结了进化计算产生的根源,然后探讨了人类进化——文化进化的基本特征,模仿进化计算的来源机制,提出了粒度进化计算。如果说进化计算是模拟达尔文生物进化机制而发展起来的一种计算方法,那么粒度进化计算则是在模仿文化进化机制的基础上,综合了Agent技术以及粒度计算、进化计算的理论和方法而提出的一种计算方法。文中,从群进化和超群进化两方面来介绍粒度进化计算的基本原理和方法,并给出了基于粒度Agent系统的粒度进化递归模型。
Beginning with analysis of Evolutionary Computing,Granular Evolutionary Computing(GEC) is put forward by means of summing up foundation stone of Evolutionary Computing and basic feature of Culture Evolutionary.GEC comes into beings by integrating agent technology and theory of Granular Computing and Evolutionary Computing on the basis of simulating mechanism of Culture Evolutionary,while EC grew by means of simulating biological evolution developed by Charles Darwin.In this paper,general principles and methods of GEC are introduced with a view to group-evolutionary and super-group-evolutionary,and reeursive model of granular evolutionary based on multi-granular-agent system is given.