目的对体感交互模式中映射动作进行分析以解决交互过程中出现的误操作问题,以获得一种避免确认模糊的解决方案,从而提高用户体感操作体验。方法分析体感交互中误操作产生的原因,以设计心理学、人机工程学相关知识为依据,通过体感传感器Kinect 2.0进行实验,比较分析解决方案。结果得到了一套解决体感交互中所涉及的触发模糊问题的解决方案,并在实际应用中验证方法的可行性。结论在现有Kinect传感器的硬件条件下,根据其识别精度确定标准触发手势,通过既定算法实现手势动作对系统指令的映射关系,并在苗侗木制民居个性化定制系统中得到检验与应用。
The mapping actions in somatosensory interaction patterns are analyzed in order to solve misoperation problems in the interactive process, and get the solutions of avoiding fuzzy recognition, and thus to further enhance the sense of user experience in the operation of somatosensory interaction. The paper analyzed the causes of misoperation of somatosensory interaction in the process and did experiments with Kinect2.0 based on the knowledge related on design psychology and ergonomics in order to compare and analyze different solutions. Finally a solution to solve the fuzzy recognition problems in the process of somatosensory interaction was worked out and its feasibility in applications was also verified. Under current conditions, the standard trigger gestures can be defined according to the accuracy of the device,and the mapping relationship from hand gestures to instruction system can be realized through the existing algorithm and be applied to Miao and Dong wooden residential personalized customization system.