通过对虚拟网络马拉松这一研究成果的具体介绍,分析了该系统作为健身游戏所具有的五大特征,指出这种融合了真实的临场感、健身的科学性、系统的调适性、竞争的激励机制、巧妙的知识学习为一体的健身游戏设计模式具有较强的实用性和可行性,是设计实现满足身心健康双重需要的健身游戏的一种成功解决思路。
In this paper, we make a detailed introduction of our own implementation - Virtual Network Marathon ( VNM ) , analyze the five main features of VNM and finally point out that, this kind of game model combined with immersion, scien- tific sport, competitive motivation, system adaptability and smart learning is a successful solution on designing fit-for-health exergame.