位置:成果数据库 > 期刊 > 期刊详情页
三维动态云快速模拟的新方法
  • 期刊名称:计算机研究与发展
  • 时间:0
  • 页码:1417-1423
  • 语言:中文
  • 分类:TP391.41[自动化与计算机技术—计算机应用技术;自动化与计算机技术—计算机科学与技术]
  • 作者机构:[1]天津大学计算机科学与技术学院,天津300072, [2]中国科学院软件研究所计算机科学国家重点实验室,北京100190
  • 相关基金:国家自然科学基金项目(60803047);高等学校博士学科点专项科研基金项目(200800561045);中国科学院软件研究所计算机科学国家重点实验室开放课题基金项目(SYSKF0803);浙江大学CAD&CG国家重点实验室开放课题基金项目(A0907) .
  • 相关项目:混合流体仿真的关键技术研究
中文摘要:

自然景观真实感的模拟是计算机图形学领域中的研究热点和难点之一。尽管人们对静态云的真实感模拟进行了大量的研究,动态云模拟的工作还比较少。动态云的快速模拟技术在计算机游戏动画、飞行视景仿真、影视广告等许多领域具有重要的应用价值。提出了一种三维动态云快速模拟的新方法。首先,在较低分辨率的网格上求解云运动的物理方程,获得动态云的速度场。然后,采用纹理漂移的方法来增加云的表面细节。通过充分利用GPU的加速性能,该算法可以达到较高的绘制速度。最后,对上述算法进一步优化处理,使其可以适用于多种硬件平台。

英文摘要:

The dynamic cloud simulation has been widely used in computer games, flight simulation, movie and TV advertisement, etc. Realistic simulation of cloud scene has been a research hotspot in the field of computer graphics. Although there are many previous works about simulation of static cloud scene, few attentions has been paid to simulation of dynamic cloud scene. The current methods of dynamic cloud simulation fall into two categories. One is heuristic methods and the other is physics based methods. The former can achieve fast rendering rates, but the results are less realistic. The latter can generate more realistic results. However, they need a large amount of computation. So a method which can take both rendering results and rendering rates into account is needed. The authors present a novel method for a fast simulation of 3D dynamic cloud scene. First, the velocity field of dynamic cloud is obtained by solving the physical equations of motion of dynamic cloud in a grid with relatively low resolution. Then, the texture advection is employed to add the details of the appearance of cloud. By fully accelerating with GPU (graphics processing units), high rendering rates are achieved. Finally, the method is further optimized and can be applied in many types of hardware.

同期刊论文项目
期刊论文 17 会议论文 8 专利 4
同项目期刊论文