为解决计算机动画中人工生命体存在的数学模型复杂、计算量大、交互性差的问题,提出一个基于多智能体原理的虚拟生物交互自组织行为建模方法,并以人工鱼为例,将多智能体原理和微分对策方法结合,可以在不需大量计算的情况下实现人工鱼的多种竞争交互行为仿真。试验表明,采用交互建模方法的人工鱼同环境和其他生物的竞争交互仿真行为更加高效、自主和智能。
To solve problems of the complexity of mathematic models, massive calculations and poor interaction in computer animation, a virtual biology double deck interaction behavior self-organization model was proposed on the basis of the multi-agent theory. This model is applied in Artificial Fish, combining the multi-agent theory with the differential games, to realize the simulation process of prey food interaction behaviors without massive calculation It is showed by experiments that the prey food interaction behavior of Artificial Fish which applies the interaction model is more efficient, self-determinative and intelligent.