综合考虑了水面模拟的基本方法,展现了水波在干扰源的驱动下出现的涟漪现象,真实地模拟了水面波动的效果。研究了在干扰源的驱动下波源是如何一步步变化的,以及在网格运动和转动力的驱使下,运动状态随位置、能量和时间改变的变化规律。实验结果表明,动态水面的模拟较为真实自然,最后通过实例把该效果成功应用于三维游戏当中,从而丰富了三维游戏的内容,增加了场景的真实感观。
The basic method of surface modeling is consided and the wave in the interference ripples appear driven phenomenon,realistic simulation of the effect of fluctuations are show in the water.The sources of interference wave source is driven by a step by step how to change,and the movement and transfer power grid,driven by the state of motion with the location,energy and time change are studied.Experiments show that the dynamic simulation of the surface is more real and natural.Finally,an example to this effect are successfully applied to three-dimensional games to enrich the contents of an increase of three-dimensional game realistic view of the scene.