问题是出现在计算机监视器上的真实的线不是我们研究的 accurate.So 在的algo- rithms 与 Dx 裂口 method.In 画一根直线这篇论文,显示象素线的线不是光滑的,这被证明,并且他们由短直 lines.It 戏的许多 splicings 组成阐明的一个重要科学角色控制和插入点回到直 line.It 的规定的 homogenization 机制打显示出 stra 的一个基础
The problem is that the real line that shows on the computer monitor is not accurate. So we research the algorithms in which drawing a straight line with the Dx split method. In this paper, it is proved that the lines of display pixel lines are not smooth, and they are composed of many splicings of short straight lines. It plays an important scientific role to elucidate the homogenization mechanism of controlling and regulation that insert point back to a straight line. It lays a foundation of showing a straight line accurately and has a high using value of generating a line.