设计战场虚拟仿真系统,分别将战场抽象为栅格化地图、作战单位抽象为智能体,将其映射到系统中,由此将战场指挥转换为多智能体协同控制及其决策问题。仿真系统中使用智能体进行战况推演,也可结合实际作战单位进行联合分析,可模拟多种战场情况,为决策提供参考。以战场覆盖性和特定目标搜索作为重要验证方法,测试结果表明系统能够有效仿真多Agent战场环境,通过决策推演与表达,为指挥人员提供重要决策参考。
A virtual battlefield simulation system is developed, which abstracts the battlefield as a rasterized map and fighting units as multi-agents. By mapping the multi-agents into the system, the bat- tlefield command issues can be converted to a problem of collaborative control and decision making be- tween multi-agents. In the proposed system, agents can not only be used to infer the situations on the bat- tlefield, but also to make a joint analysis according to fighting units in practice. By mimicking different scenarios of battlefield, the system can offer a valuable reference for decision-making. In the system, the battlefield coverage and searching for specified targets are employed as metric to assess the effectiveness of the proposed system. The test results indicate that our proposed system can effectively simulate multi-agents battlefield situation. With the decision deduction and expression, it can provide important decision reference for commanders.