基于物理的流体动画技术一直是计算机图形学领域里最为活跃的研究方向之一,且其最近几年的发展非常迅猛.然而由于该技术需要求解复杂的非线性运动方程,而实时性又是计算机图形应用的一个重要需求,因此如何提升其计算效率始终是个挑战性问题.文中对目前基于物理的流体动画技术在加速技术方面的研究进展进行了详细地分析和总结,针对计算过程的每一个步骤分别进行了剖析,从流场元素的高效表达、紧凑的计算网格、高效计算方法、硬件并行处理等方面做了详细展开,并由此给出一些启示性思路,如混合表达的方法等,以实现实时的流体动画效果.
As one of the most active research subject of computer graphics, physically-based fluid animation is under rapid development, especially in recent years. However, physically-based fluid simulation involves solving the complex nonlinear motion equations which often takes a lot of time. While real-time is an important target of computer graphics, it is a challenge how to improve the simulation performance. This paper investigates the latest progress of fluid animation acceleration techniques by analyzing the involved computation steps, including efficient representation of fluid components, compact grid, efficient numerical methods, parallel processors etc. As a survey this paper tries to give clues like mixed representations for future research targeting the real-time performance about fluid animation.