对基于虚拟现实技术的自行车模拟器进行了系统研究。从系统总体结构出发,介绍了基于Stewart平台的运动提示机构,它提供给人运动的感受;把手和脚踏板力觉提示系统,对人进行力觉提示:视觉仿真系统,显示逼真的三雏动态图形,从而增强了自行车模拟器的逼真度。最后对系统集成及各部份信息交互问题进行了讨论。
A systematic study was carried out on the bicycle simulator based on VR. Starting from the overall structure, a sequential introduction of every unit was given: the Stewart platform unit, offering the motion feelings to the riders; the handle bar and pedal force cueing units, feeding back the force feelings; the visual simulation unit, displaying vivid 3D dynamic graphs and hence strengthening the reality of the simulator. Finally, the system integration and communication among each unit were discussed.