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Editing Vector Graphics in the Virtual Simulation Environment
  • ISSN号:1003-4951
  • 期刊名称:计算机辅助绘图.设计与制造(英文版)
  • 时间:2014
  • 页码:32-32
  • 分类:TP391.41[自动化与计算机技术—计算机应用技术;自动化与计算机技术—计算机科学与技术] TV222[水利工程—水工结构工程]
  • 作者机构:[1]Shenzhen Graduate School, Beijing Engineering Technology Research Center of Virtual Simulation and Visualization, School of Electronics Engineering and Computer Science, Peking University, China
  • 相关基金:Supported by National Basic Research Program of China (973 Program, No. 2010CB328002), National Natural Science Foundation or China (Nos. 61232014, 61121002, 61173080) and National Key Technology Research and Development Program of China (No. 2013BAK03B07).
  • 相关项目:高逼真度视听系统的理论与方法
中文摘要:

We present a method to represent multi-resolution vector graphics such as road networks or railway networks in virtual environment. These vector data can be interactively edited and the landscape and be explored in real time at any altitude from flight view to car view. We design a context-focused vector description of linear can areal features, with associated customized definition painter to specify their appearance(color and material) and their display mode(detailed mode or simplified mode). There are some special problems in drawing vector graphics in virtual environment. Floating-point round-off error appear when we use a low view point to observe the scene, and it leads to scene jittering. Drawing 3D wide lines turns into a problem on 3D terrain. We design a view-based self-adaptive interpolation algorithm and an offset line generating algorithm to solve it. Our results show high performance with good visual quality.

英文摘要:

We present a method to represent multi-resolution vector graphics such as road networks or railway networks in virtual environment. These vector data can be interactively edited and the landscape and be explored in real time at any altitude from flight view to car view. We design a context-focused vector description of linear can areal features, with associated customized definition painter to specify their appearance (color and material) and their display mode (detailed mode or simplified mode). There are some special problems in drawing vector graphics in virtual environment. Floating-point round-off error appear when we use a low view point to observe the scene, and it leads to scene jittering. Drawing 3D wide lines turns into a problem on 3D terrain. We design a view-based self-adaptive interpolation algorithm and an offset line generating algorithm to solve it. Our results show high performance with good visual quality.

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期刊信息
  • 《计算机辅助绘图设计与制造:英文版》
  • 主管单位:
  • 主办单位:中国图学学会
  • 主编:张彩明
  • 地址:北京市海淀区学院路37号CADDM编辑部
  • 邮编:100191
  • 邮箱:txxbeditor@163.com
  • 电话:010-82317091
  • 国际标准刊号:ISSN:1003-4951
  • 国内统一刊号:ISSN:11-2862/TP
  • 邮发代号:
  • 获奖情况:
  • 国内外数据库收录:
  • 被引量:21