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Constructing Multiple Scene Graphs in Distributed Environment
  • ISSN号:1003-4951
  • 期刊名称:《计算机辅助绘图设计与制造:英文版》
  • 时间:0
  • 分类:TP391.9[自动化与计算机技术—计算机应用技术;自动化与计算机技术—计算机科学与技术] TP393.4[自动化与计算机技术—计算机应用技术;自动化与计算机技术—计算机科学与技术]
  • 作者机构:[1]Shenzhen Key Lab for Cloud Computing Technology and Applications, Shenzhen Graduate School of Peking University, Shenzhen 518055, China, [2]Beijing Engineering Technology Research Center of Virtual Simulation and Visualization, Peking University, Beijing 100871, China, [3]Graphics & Interaction Lab., School of Electronics Engineering and Computer Sciences, Peking University, Beijing 100871, China.
  • 相关基金:Supported by National Natural Science Foundation of China (Nos. 61173080, 61232014, 61472010, 61421062) and National Key Technology Support Program of China (No.2013BAK03B07).
中文摘要:

Scene graph is a infrastructure of the virtual reality system to organize the virtual scene with abstraction, it can provide facility for the rendering engine and should be integrated effectively on demand into a real-time system, where a large quantities of scene objects and resources can be manipulated and managed with high flexibility and reliability. We present a new scheme of multiple scene graphs to accommodate the features of rendering engine and distributed systems. Based upon that, some other functions, e.g. block query, interactive editing, permission management, instance response, ″redo″ and ″undo″, are implemented to satisfy various requirements. At the same time, our design has compatibility to popular C/S architecture with good concurrent performance. Above all, it is convenient to be used for further development. The results of experiments including responding time demonstrate its good performance.

英文摘要:

Scene graph is a infrastructure of the virtual reality system to organize the virtual scene with abstraction, it can provide facility for the rendering engine and should be integrated effectively on demand into a real-time system, where a large quantities of scene objects and resources can be manipulated and managed with high flexibility and reliability. We present a new scheme of multiple scene graphs to accommodate the features of rendering engine and distributed systems. Based upon that, some other functions, e.g. block query, interactive editing, permission management, instance response, "redo" and "undo", are implemented to satisfy various requirements. At the same time, our design has compatibility to popular C/S architecture with good concurrent performance. Above all, it is convenient to be used for further development. The results of experiments including responding time demonstrate its good performance.

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期刊信息
  • 《计算机辅助绘图设计与制造:英文版》
  • 主管单位:
  • 主办单位:中国图学学会
  • 主编:张彩明
  • 地址:北京市海淀区学院路37号CADDM编辑部
  • 邮编:100191
  • 邮箱:txxbeditor@163.com
  • 电话:010-82317091
  • 国际标准刊号:ISSN:1003-4951
  • 国内统一刊号:ISSN:11-2862/TP
  • 邮发代号:
  • 获奖情况:
  • 国内外数据库收录:
  • 被引量:21