宽度优先的搜索(BFS ) 是为图遍历的一个重要内核并且被处理应用程序的许多图使用了。广泛的研究在增加 BFS 的表演被奉献了。作为最有效的答案, GPU 加速完成 3.3 ?獡氠慥楤杮愠摮琠慲汩湩 ? 摥敧朠潥敭牴敩 ? 爨摡畩 ? 湡 ? 桴捩湫獥 ? 的最先进的结果 ? 桴楥? 慭楸畭 ? 牰景汩 ? 桴捩湫獥 ? 琠敨物挠潨摲氠湥瑧 ? 湡 ? 桴楥? 瑳条敧 ?湡汧 吗?
Breadth-first search(BFS) is an important kernel for graph traversal and has been used by many graph processing applications. Extensive studies have been devoted in boosting the performance of BFS. As the most effective solution, GPU-acceleration achieves the state-of-the-art result of 3.3×10^9 traversed edges per second on a NVIDIA Tesla C2050 GPU. A novel vertex frontier based GPU BFS algorithm is proposed, and its main features are three-fold. Firstly, to obtain a better workload balance for irregular graphs, a virtual-queue task decomposition and mapping strategy is introduced for vertex frontier expanding. Secondly, a global deduplicate detection scheme is proposed to remove reduplicative vertices from vertex frontier effectively. Finally, a GPU-based bottom-up BFS approach is employed to process large frontier. The experimental results demonstrate that the algorithm can achieve 10% improvement over the state-of-the-art method on diverse graphs. Especially, it exhibits 2-3 times speedup on low-diameter and scale-free graphs over the state-of-the-art on a NVIDIA Tesla K20 c GPU, reaching a peak traversal rate of 11.2×10^9 edges/s.