研究计算机兵力生成系统的模型设计,其在战场模拟中起着重要的作用;针对当前计算机兵力生成系统存在的实体模型过于简单,不能满足作战训练需求的问题,重点对兵力生成模块中的飞机、雷达、导弹等核心实体模型进行设计;仿真结果表明了模型设计的有效性,满足作战训练的需要,而且基于组件化的设计方式使得模型具有较好的可重用性和互操作性,可以为计算机兵力生成系统的快速开发提供有效支撑。
This paper focuses on modeling of computer generated forces system, which plays an important role in battlefield simulation. However, the entity models of the current computer generated forces system are too simplistic to meet the demand of combat training. Con- sidering the above problem, core entity models (such as the airplane, radar and missile) of the generated forces module are designed in this paper. The simulation results show the validity of the model design, which meets the requirement of combat training, and the component based design makes the models with reusability and interoperability. The research can provide effective support for fast development of com- puter generated forces system.