随着虚拟现实技术的发展,对虚拟环境沉浸感的要求越来越高,各种高沉浸感的虚拟现实系统(如CAVE系统、投影阵列)相继出现,此时对单个场景的渲染已经不能满足这些系统的需要。为了同时对多个场景进行渲染,并满足相互之间的约束关系,引入了协同的思想,提出了协同渲染这一新的概念.对协同渲染的概念和特征进行了初步定义和探索,对渲染任务的划分和分配、协同渲染中的约束关系进行了研究,最后以构建的协同渲染平台在MOVE系统中的应用为例,验证了协同渲染思想的合理性和正确性。
With the development of virtual reality, the requirement of immersion for virtual environment has increased, and then there came all kinds of virtual environments such as CAVE, projection array. The rendering of a single scene couldn't meet the requirements of these virtual environments, In order to render several scenes at the same time and meet the constraints among them, the idea of cooperation was introduced, and then a new concept named Cooperative Rendering (CR) was proposed, The concept and features of CR were defined; the partition and distribution of the rendering task and the constraints in CR were researched. Finally, taking the usage of the constructed cooperative rendering platrorm in the MOVE system for example, the rationality and validity of the idea of CR were proved.