本研究采取前后测实验设计,以内隐联想测验和Buss的攻击性问卷为研究工具,探讨了媒体暴力对大学生攻击性的长时效应和短时效应。结果发现:(1)个体实验前接触媒体暴力的程度越强烈,内隐攻击性越强,外显攻击性也越强;(2)接触暴力视频游戏10分钟就会增强个体的内隐攻击性,接触非暴力视频游戏10分钟对个体的内隐攻击性没有影响;接触暴力和非暴力视频游戏10分钟对个体的外显攻击性没有影响;(3)外显攻击性基线水平和游戏类型的交互作用不显著;内隐攻击性基线水平和游戏类型交互作用显著。内隐攻击性基线水平较高的个体,游戏类型对其内隐攻击性的影响差异不显著;内隐攻击性基线水平较低的个体,暴力视频游戏增加了他们的内隐攻击性,非暴力视频游戏对他们的内隐攻击性没有影响。
This study inverstigated the long-term and short-term effects on aggression of undergraduates by exposure to violent media with the Implicit Association Test and the Aggression Questionnaire. The results showed : ( 1 ) Individuals who contacted with more violent media have higher explicit and implicit aggression. (2)Exposure to a violent video game for 10minutes incease Individuals' implicit aggression, but exposure to a non-violent video game 10minutes have no influence on individuals' s implicit aggression. Exfposure to a violent video game and a non-violet video game for 10 minutes have no influence on individuals' explicit aggression. (3) There is no interaction effect between the baseline of explicit aggression and the kind of game. The interaction effect between the baseline of implicit aggression and the kind of game was significant ; For the individuals who have higher baseline of implicit aggression, the type of game has no influence on implicit aggression ; For the individuals who have lower baseline of implicit aggression, the violent video game increased their implicit aggression, the non-violent video game have no influence on their aggression.