作为一种发生在可自由支配时间的任意性活动,休闲既包括人们在其居住地的日常游憩与娱乐活动,也包括人们离开其惯常居住地开展的相关旅游活动。随着经济社会的进步与价值观的转变,休闲的价值内涵正逐步由人们的身心健康扩展至城市居民的生活品质及城市的发展质量。信息与通讯技术(ICT)的迅猛发展给包括休闲在内的人类生产、生活的各个领域带来了广泛和深刻的影响。在上述背景下,本文采用文献信息分析法和对比分析法就信息技术对休闲的影响,从休闲时空行为、休闲产业及休闲研究方法等三个方面进行梳理、分析与总结,结果显示国内外关于信息技术对休闲影响的研究在研究视角、研究方法及研究侧重点上均存在差异。在信息技术支撑的大数据时代,应更多地应用大数据挖掘与分析技术研究人们的休闲行为特征,并在此基础上,分析休闲行为的空间效应及信息技术对不同休闲方式的影响。
As an arbitrary activity occurring at the free time, Leisure notonly includes the daily recreation and entertainment activities in the placeof residence, but also the related tourism activities that people leave theirhabitual residence to carry out. Along with the economic and social progressand the change of values, the value of leisure is gradually expanded from thephysical and mental health of people to the quality of life of urban residentsand the quality of urban development. The rapid development of information andcommunication technology (ICT) has broughta broad and profound impact on allareas of human production and life, including leisure. Under the above back-ground, this thesis adopts the literature information analysis method and thecomparative analysis on information technology for leisure effect from threeaspects about leisure behavior of time and space, leisure industry and leisureresearch methods to sort out, analyze and summarize. The results showed thatabout information technology of leisure in the research perspective, researchmethods and research focuses are different at home and abroad. In the era ofbig data supported by information technology, big data mining and analysistechnology should be more applicated to analyze the characteristics of leisurebehavior.Research on the spatial effect caused by behavior and the influenceof information technology on different forms of leisure should be launched onthe basis of this study.