以五子棋为例,提出了用遗传算法代替搜索树法解决博弈问题的构想,给出了设计适应度函数应满足的必要条件和几种适应度函数的设计方案.
Taking gobang as an example, this paper proposes the conception of solving game problem by adopting the notion of genetic algorithms instead of search tree. It also provides with requirements for designing fitness function, and makes several schemes on the design of fitness function.