基于立体视觉的基本原理,本文提出通过投影不同类型的纹理实现真实人脸几何重建的方法,第一类条纹状的纹理初步建立影像间的视差格网,为第二类精细纹理影像的匹配提供预测值,从而能够快速得到分布均匀且密集可靠的同名点.完成几何重构的基础上,提出基于外接球面实现纹理重建的方法,借助于球面坐标进行纹理影像的选取和颜色处理,减少了重建后纹理颜色的阶跃性变化,达到了匀光的目的.开发了专门的硬件系统,实验表明本文的算法简单,能够取得良好的重建效果.
A novel way achieving geometrical reconstruction of actual human face through projecting two types of texture on face in short time is advanced. The first type texture is stripe which is used to establish parallax grid between images. Taking into account of its results, the second type projecting texture is used to match by virtue of its abundant traits. After realizing geometrical reconstruction, the paper provides a general way about achieving actual texture reconstruction by the outer spherical surface sur- rounding object. In order to uniform color, it deals with parts of images in conjunct region and makes the color change meeting a certain function on condition of keeping their original information mostly. Results show this way can improve reconstruction quality and decrease complicacy of algorithm.