针对基于面模型的战场环境建模难以展现战场环境要素的内部属性和规律等的不足,该文提出了利用体素模型实现战场环境建模的基本方法。该方法能够记录战场环境各要素的不同属性,反映其内部属性和规律,准确地模拟战场地理环境的变换过程,可实现战场环境各要素的统一建模。文章利用体素模型实现了对战场环境的认知与抽象,对战场环境体素数据模型进行了分类。最后以战场地形环境要素为例,利用战场环境基本体元实现了对战场地形环境的体素建模。
In view of the deficiency of the battlefield environment modeling based on the surface model which is difficult to reveal the internal attributes and laws of the elements of the battlefield environment, this paper presented a basic method of using voxel model to realize the battlefield environment modeling. It recorded the different attributes of the battlefield environment elements, reflected its internal properties and rules, simulated the transformation process of the battlefield geographical environment accurately, and realized the unified modeling of the various battlefield environment elements. It proposed the cognitive and the abstract of battlefield environment based on the voxel model, and studied on the voxel data model and classification of the battlefield environment modeling. Finally, taking the battlefield terrain environment factors for instance, it modeled the terrain environment by using the basic voxel elements.