针对带约束的多样图纹理合成,提出一种新的基于多区域约束的多样图纹理合成方法。该方法改变了以往的生成过程,首先进行纹理合成,再进行区域约束,使得约束过程与合成过程分开,从而减弱了约束边界在多样图纹理合成时对合成算法的约束,克服了反复判断区域边界的繁琐,进而加快了合成速度。在实际应用中,可进行多样性的样图选取,达到了纹理设计的多变性要求,具有较好的工程应用价值。
For the constrained texture synthesis, the paper presents a variety of multiregional con- straint-based texture synthesis methods. This method changes the generation process of the constrained texture synthesis, first of all it synthesises textures, and then constraints regionals, it makes the binding process easy and separate the synthesis process, overcomes the constraints of regional boundaries and re- peated to determine synthesis methods used interchangeably cumbersome, then speeds the process. In spe cific practical applications, the diversity of sample images can be selected to achieve the required texture design variability, and has good engineering application value.