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Design and implementation of a 3D ocean virtual reality and visualization engine
  • ISSN号:1672-5182
  • 期刊名称:Journal of Ocean University of China
  • 时间:2012.12
  • 页码:481-487
  • 分类:TP334.7[自动化与计算机技术—计算机系统结构;自动化与计算机技术—计算机科学与技术] TS105.11[轻工技术与工程—纺织工程;轻工技术与工程—纺织科学与工程]
  • 作者机构:[1]Department of Marine Technology, Ocean University of China, Engineering Research Center of MarineInformation Technology, Ministry of Education, Qingdao 266100, P. R. China, [2]Shandong Provincial Key Laboratory of Optical Astronomy and Solar Environment, Institute of SpaceSciences, Shandong University, Weihai 264209, P. R. China, [3]Institute of Oceanographic Instrumentation, Shandong Academy of Science, Qingdao 266001, P. R. China
  • 相关基金:This research was supported by the Natural Science Foundation of China under Project 41076115,the Global Change Research Program of China under project 2012CB955603,and the Public Science and Technology Research Funds of the Ocean under project 201005019
  • 相关项目:面向复杂三维CAD模型的海量场景渐进式更新算法
中文摘要:

The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of ‘Digital Ocean’. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering.

英文摘要:

The study of marine data visualization is of great value. Marine data, due to its large scale, random variation and multiresolution in nature, are hard to be visualized and analyzed. Nowadays, constructing an ocean model and visualizing model results have become some of the most important research topics of 'Digital Ocean'. In this paper, a spherical ray casting method is developed to improve the traditional ray-casting algorithm and to make efficient use of GPUs. Aiming at the ocean current data, a 3D view-dependent line integral convolution method is used, in which the spatial frequency is adapted according to the distance from a camera. The study is based on a 3D virtual reality and visualization engine, namely the VV-Ocean. Some interactive operations are also provided to highlight the interesting structures and the characteristics of volumetric data. Finally, the marine data gathered in the East China Sea are displayed and analyzed. The results show that the method meets the requirements of real-time and interactive rendering.

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期刊信息
  • 《中国海洋大学学报:英文版》
  • 中国科技核心期刊
  • 主管单位:教育部
  • 主办单位:中国海洋大学
  • 主编:文圣常
  • 地址:青岛市松岭路238号
  • 邮编:266100
  • 邮箱:xbywb@ouc.edu.cn
  • 电话:0532-66782408
  • 国际标准刊号:ISSN:1672-5182
  • 国内统一刊号:ISSN:37-1415/P
  • 邮发代号:24-89
  • 获奖情况:
  • 被美国化学文摘(CA)和美国剑桥科学文摘(CSA)收录
  • 国内外数据库收录:
  • 俄罗斯文摘杂志,美国化学文摘(网络版),英国农业与生物科学研究中心文摘,荷兰文摘与引文数据库,美国剑桥科学文摘,美国科学引文索引(扩展库),美国生物科学数据库,英国动物学记录,中国中国科技核心期刊
  • 被引量:123