传统的卡通着色技术是基于纹理技术,通过表面属性与光线矢量的关系来确定表面像素色彩。从感知心理学非真实感绘制模型和卡通渲染过程入手,在对传统的卡通着色技术研究分析的基础上,提出了基于颜色层次矩阵的卡通着色技术。不依赖于纹理,而是通过操作颜色层次矩阵进行渲染,其优点是能够实现多层次卡通渲染并在不同的约束条件下,能够灵活快速地实现多种效果。通过与传统方法的比较,结果表明算法具有较高的有效性和灵活性,为计算机非真实感绘制继续进行艺术加工奠定了基础。
Traditional cartoon shading technique is a process of texture. The result is varied with surface attribute and light tone. A new method based on perception psychology is proposed which uses render model, the course of cartoon render and color layer matrix. The textures are replaced by the color layer matrix, so multilayer rendering result, under different restricting conditions, can be produced rapidly and efficiently. A prototype system has been implemented and has been testified to be efficient and flexible for Non - Photorealistic Render.