Rendering of large-scale forest scenes is a challenging task,whose highly geometric complexity will put heavy burden on current graphics hardware.When navigating the scene,the overall visual result is generally considered as the core concern.A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies.Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours.A fast forest rendering system is developed accordingly.The relative techniques in the system can improve the visual quality on demand of different applications.
Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally considered as the core concern. A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies. Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours. A fast forest rendering system is developed accordingly. The relative techniques in the system can improve the visual quality on demand of different applications.