采用矢量数据符号法、探索性空间数据分析法(ESDA)和Kriging空间插值法等3种空间分析方法,分别从规模等级、集聚程度、热点区及模式等方面对2011年西安市文化娱乐业的空间格局特征展开研究。主要结论:①从数量规模上来看,西安市的文化娱乐产业在空间上呈现出“南密北疏,西密东疏,内密外疏”的整体特征,文化娱乐场所主要集聚在以钟楼为圆心,以钟楼至曲江新区的直线距离(约7km)为半径的圈层内;各类文化娱乐场所的空间分布大致符合文化娱乐业的整体空间特征,但又表现出一定的特异性;②从空间集散上来看,高高集聚区主要连续分布在城市南部的传统人口和城市产业集聚区;低低集聚区主要分散分布在城市开发程度低的边缘区,及城市内部的特殊区域;③通过空间插值分析,可识别出西安市文化娱乐业的4个空间集聚热点区,综合分析各热点区软硬件条件,可将其归纳为基于传统城市中心的商贸旅游型热点区、基于文化产业集聚的文教游憩型热点区、基于高新技术产业集聚的科技商务型热点区和多重资源推动下的城市新区型热点区4种模式。本文的研究结论将有利于从空间的视角来探讨城市新兴产业的区位规律和布局偏好,在实践中将为城市文化娱乐业的合理布局和规划提供参考。
Adopting three spatial analysis methods, including vector data symbolization, exploratory spatial data analysis (ESDA) and Kriging spatial interpolations, this paper researches on spatial distribution characteristics of entertainment industry of Xi'an city in 2011, respectively from aspects of scale grades, degree of concentration, hot zones and their spatial patterns. The results show that: (1) the overall characteristic of entertainment industry is that the south, the west, and the inner of Xi'an are high-density areas, and the north, the east, and the outer parts are low-density areas. The entertainment venues are mainly concentrated in the circle which is centered on Bell Tower and taking the straight-line distance between Bell Tower and Qujiang New District (about 7 km) as the radius. The spatial distribution of sub-categories of entertainment venues are broadly in line with the overall spatial characteristics, but show some specificity. (2) High-high areas are mainly continuously located in the traditional habitations and urban-industry flourishing areas in the south of Xi'an, while the low-low areas are some special areas within the city. (3) Four mainly dispersed in urban fringe areas, or in spatial aggregated hot zones of entertainment industry can be built by spatial interpolation analysis. Based on comprehensive analysis of regional hardware and software conditions, these hot zones can be identified into four patterns: business and tourism hot zone in traditional urban center, educational and recreation hot zone based on aggregated cultural industry, technology and high-end business hot zone based on aggregated new technological industry, and new urban district hot zone pushed by multiple resources. Conclusions of this study will be beneficial to explore location laws and preferences of emerging industries from spatial perspective, and could provide references for rational distribution and planning of entertainment industries in practice.