结合Nash均衡理论,把各学科的设计目标作为博弈方,提出了一种易于解决冲突的多学科设计优化求解方法。各个学科可以采用不同的优化方法,并行地进行优化和设计;无系统协调模型,各个学科之间的信息交互简单。用实例证明了方法的有效性。
A method for solving conflicts in multi-disciplinary design optimization was proposed. Nash game equilibrium theory was applied to model the relations between the design players, and the advantages were discussed respectively. This method allows that each discipline adopts its own design optimization technique, and then integrates within the frame of this method. At last, the validity of this method was proved via an experimental case. The results show that the method does not need systematic coordination, and the information communications among every discipline are convenient.