提出了多样图纹理设计的概念,将块拼贴纹理合成方法和点匹配纹理合成方法相结合合成纹理图案。利用块拼贴合成方法合成背景及一些前景的部分,避免了基于点的纹理合成所产生的条带化、模糊等现象。同时,采用点匹配的合成方法合成一些前景及一些前景的部分,解决了块拼贴在小区域覆盖到其他区域的问题,并且利用图像平滑技术,使拼接处自然过渡。由于采用了以上两个算法相结合,在合成速度上已经大大超过了徐晓刚约束多样图纹理合成算法。
This paper presents a concept of texture design based on the current constrained multiple sources texture synthesis algorithm,and applies the patch-based texture synthesis to synthesis of texture design.With the predominance of the patch-based texture synthesis to synthesize background,it avoids the phenomenon of texture element malposition,the appearance of strip and blur based on only points matching.At the same time,it adopts the Ashikhmin's texture synthesis algorithm to synthesize foreground based on points matching to solve the problem of patch-based texture synthesis.The other region is covered with big pieces, by utilizing the image fusion technology to flat the place of splicing naturally.Owing to coalesce the above two algorithms,the speed of this algorithm has preponderated over Xu's greatly.