集群作战是未来空中作战的主要样式,其重构机理的研究对于提升航空集群执行任务的整体性能以及在遭受攻击时的生存能力具有重要作用。从作战任务层面出发,对集群系统重构的定义以及类型、触发机制和基本原则进行了分析阐述;借鉴博弈论理论,将航空集群系统分布式重构问题映射为多Agent之间的合作-竞争问题,建立了基于Multi-Agent的系统重构模型,给出了重构的流程与算法,为航空集群系统自适应重构能力的设计实现提供了理论技术支持。
The swarm operation is the main style of future air combat,and its system restructuring mechanism to improve the overall performance of aircraft swarms to execute the task and the viability of the attack,has an important practical significance. Starting from the operation level,this thesis elaborates on some basic concepts of aircraft swarms system reconstruction mechanism,including the definition,types,triggering mechanism and principles of the reconstruction. After referring to the game theory,this thesis resolves the problem of aircraft swarms system reconstruction into cooperation-competition problems between various agents,and provides a system reconstruction model based on the Multi-agent,at the same time,it gives the reconstruction processes and algorithms. This thesis provides the theory technical support for designed and implemented of aircraft swarms system's adaptive refactoring capability.