基于游戏化的图书馆入馆教育,介绍了构建入馆教育游戏的过程和经验,包括合作方式、经费来源、设计流程以及开展的方式。以一种有趣的方式教会学生关于图书馆空间、资源和服务的知识,吸引更多的学生进入图书馆,有助于促使用户与图书馆建立积极持久的联系和增加图书馆物理和电子的资源以及服务的利用率。
Based on the gamification of library entry education, this paper introduces the experience and process of the game in the construction of the library entry education, including the method of cooperation, funds source, the design process and the way. It is an interesting way to teach students knowledge of library space, resources,services and attract more students to go to the library, which can prompt to build positive and lasting contact between the user and the library, and increase the physical and electronic library resources and services uti-lization.