提出采用基于自相似动态四叉树(Quadtrees)的思想进行实体造型,实现数控仿真加工毛坯实体的动态建模,从而在一定程度上解决数控加工仿真过程中毛坯除料算法的运算速度缓慢而造成的真实感差的问题,并通过一个零件加工仿真验证了该算法的可行性和有效性。
The thought to carry on entity' s model and realize the dynamic modeling of the blank entity in numerical control emulation based on adaptive dynamic Quadtrees was proposed, which gets rid of the problem of bad sense of reality caused by slow operation speed of the blank material algorithm in the course of numerical control processing emulation to a certain extent, Feasibility and validit) of this algorithm was proved through one part emulation.