在体系对抗仿真中,如何表示作战实体的决策行为是一个难点。进程交互仿真方法由于其面向实体描述,可以给出针对特定实体的完整行为序列,不需要建立大量关联关系复杂的事件例程和活动例程,易于描述实体完整的生命周期,因此采用进程交互仿真可以大大减少Agent复杂行为表示的难度,可以为Agent行为提供一种更加自然的表示方法,大大增加Agent行为建模的效率。本文分析了基于进程的Agent仿真调度策略,提出了基于进程的体系仿真模型框架和体系仿真模型调度过程,并针对作战实体的决策行为讨论了作战实体的决策行为原语和行为组合进程。
The decision behavior representation is a challenge for military SoS simulation. Process interaction simulation paradigm can support activity sequences representation effectively for different entities and many complicated event routines and activity routines can be avoided. Complex agent behavior represented by process interaction simulation paradigm is more effective, natural, and simpler. The agent based simulation algorithm from process interaction simulation paradigm was discussed, the SoS simulation model framework and execution phases based on process simulation paradigm for military SoS analysis were proposed, and the action primitives and composable decision behavior process for battle entities were also analyzed.