本研究以491名男大学生为被试,考察了沉浸对网络游戏成瘾的影响、沉浸的前因变量和相关作用机制。结果发现:(1)网络游戏中的沉浸与网络游戏成瘾呈显著正相关,与控制、挑战呈显著正相关;挑战和控制与网络游戏成瘾呈显著正相关。(2)挑战通过沉浸的完全中介作用对网络游戏成瘾产生影响,挑战对网络游戏成瘾没有直接效应;控制除了通过沉浸的部分中介作用对网络游戏成瘾产生影响,还对网络游戏成瘾有直接效应。
This study examined the effects of flow experience on online game addiction and its mechanism and antecedents. A total of 491 male undergraduate students took part in the current study. The results showed that (1) Flow experience was significantly and positively related to online game addiction, control and challenge; online game addiction was significantly and positively related to control and challenge. (2) Flow experience played a full mediating role in challenge's effect on online game addiction, indicating that an indirect effect of challenge on online game addiction; flow experience had a partial mediating effect between control and online game addiction, revealing direct and indirect effects of the control on online game addiction.