学习的发生是隐性的、基于情境的、存在于“最近发展区”的,也是因人而异的。微型游戏项目教学的学习策略设计以“有选择的玩中学”为主形式,通过富有神秘色彩的游戏项目,创设游戏情境域,营造挑战性的学习氛围,赋予学生“有规则的学习自由”,触发学习的真正发生。
The occurrence of learning is implicit. It is based on the situation and exists in the "nearest development area". However, it differs from man to man. The design of learning strategies of mini-game project teaching takes "selective learning through playing" as the main form with mysterious game project, creates the game realm and challenging learning atmosphere, gives the students' the freedom of well-regulated learning, and triggers the learning to take place.