为了促进角色动画的广泛应用,增添应用软件的智能性、趣味性和人性化特征.通过对开发文档及国内外相关文献的研究,提出了角色动画开发必须从个性化和人性化方面入手,利用角色编辑器,把动画元素进行组装,生成角色。从而解决了国内在微软agent角色设计与开发技术中遇到的相关问题与困惑。
For facilitating application of Microsoft agent character, and enhance character of intelligence, interest and humanity of the application software, argue that the development must start with the humanity and personality design, then assembly with basic element recur to Microsoft agent character editor, and build the character. As the result re.solve the problems and difficulty when developing the character.